subwaybrawl's People
subwaybrawl's Issues
apparition warning
mohawk skull drawing
screen transitions
once all ennemies to defend against are cleared ,
left and right transitions could be scrollable,
but up and down could use a shader to restrict vision with a circle and make scenery reappear with a circle
slight antialias shader
shader to antialias on each pixel adjacent to an "ink" color,
one or 2 pixels distance ?
vertical collision pb
on playtest,
it appeared that when the player is low on screen, it can hit 3 ennemies at once when they are vertically aligned on all the height of the screen
navigation system
once there are no more punks / ennemies to beat,
you should be allowed to navigate in possible directions,
with blinking arrows to show you the possibilities
gameplay: people don't understand why punks are invincible while preparing punches
somehow counter intuitive,
make them hitable, or find appropriate signal?
places suitable for heroin to defend
draw:
parking
in front of tea saloon , on the street
jump kick
grab throw
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