Topic: unity-hdrp Goto Github
Some thing interesting about unity-hdrp
Some thing interesting about unity-hdrp
unity-hdrp,Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
User: emmetot
unity-hdrp,I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
User: francisco-chavez
unity-hdrp,NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
User: francisco-chavez
unity-hdrp,NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
User: francisco-chavez
unity-hdrp,2020.1.13f1 Unity HDRP Project with all DOTS required packages and proper StyleCop enforcement.
User: imlp
unity-hdrp,Enables Shadows For Sprites - And Motion Vectors In Unity
User: ltmx
unity-hdrp,We want to build a SAO Alicization fangame for VR
User: polyfish0
unity-hdrp,Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.
User: soupday
unity-hdrp,Comparing machine and human perception of environment texture for AR
User: timscargill
unity-hdrp,Virtual-Inertial SLAM: VI-SLAM performance evaluations in virtual environments using real inertial data
User: timscargill
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