Topic: shadowcasting Goto Github
Some thing interesting about shadowcasting
Some thing interesting about shadowcasting
shadowcasting,Shadowcasting for calculating FOV in grid-based games
User: iskolbin
shadowcasting,My collection of different java scripts. These ranges from my use of Swing UI, Website Scraping, Drawing, Shadow Casting and etc.
User: leomarkcastro
shadowcasting,GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
User: matt-kimball
shadowcasting,2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
User: norendren
shadowcasting,A Zig translation of the algorithm found here: https://www.albertford.com/shadowcasting/
User: nsmryan
shadowcasting,Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
User: pgeerkens
shadowcasting,A Pharo Smalltalk implementation of a Shadowcasting algorithm for rogue-like games
User: psvensson
shadowcasting,Generic 2D grid
User: s0rg
shadowcasting,Basic shadow-casting field-of-view algorithm
User: sbj42
shadowcasting,Shadow-casting field-of-view algorithm with support for walls along tile edges
User: sbj42
shadowcasting,Portal-casting field-of-view algorithm
User: sbj42
shadowcasting,ShadowCasting code from the MSDN Developer Blog of Eric Lippert: https://blogs.msdn.microsoft.com/ericlippert/2011/12/29/shadowcasting-in-c-part-six/
User: thejoezack
shadowcasting,A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
User: zombiepointer
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