Topic: fog-of-war Goto Github
Some thing interesting about fog-of-war
Some thing interesting about fog-of-war
fog-of-war,Fast and Maximally Accurate Occlusion Culling
User: 87andrewh
fog-of-war,Free procedural level generator for unity
User: al-asl
fog-of-war,Novembre 2023 - When the lead strikes the steel - Jeu RTS Dans la nostalgie et dans la volonté de continuer ma passion, je décide de reprendre les idées de mon premier projet de Jeu datant de 2016. - Jeu vidéo
User: alixgith
fog-of-war,Script utilizing computer vision to automate adding fog of war
User: choldener
fog-of-war,Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++
User: didacromero
Home Page: https://didacromero.github.io/Fog-of-War/
fog-of-war,A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
User: faronbracy
Home Page: https://roguesharp.wordpress.com/
fog-of-war,Online web app to progressively reveal an image to players
User: lucas-c
Home Page: https://chezsoi.org/lucas/jdr/shared-img-reveal/
fog-of-war,Fog of War implementation in Unity
User: manlaig
fog-of-war,MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus several other features.
User: mkwozniak
fog-of-war,The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.
User: mlennig
fog-of-war,The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.
User: mlennig
fog-of-war,NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
User: r-n
fog-of-war,trying to make mobile sight system/fog of war
User: r-n
fog-of-war,second attempt for mobile sight/visibility/fog of war
User: r-n
fog-of-war,third attempt on sight/visibility/fog of war on mobile
User: r-n
fog-of-war,A template for a tilemap in Lua / LÖVE, with tileset management and fog of war feature. Original pattern by www.gamecodeur.fr (french online video games school) with a few modifications.
User: slothykernel1314
fog-of-war,Isometric RTS game with procedural generated maps.
User: switchboy
fog-of-war,A clear and simple solution of Fog of War for Unreal Engine 4
User: ufna
Home Page: https://www.unrealengine.com/marketplace/en-US/product/vafogofwar-extended-goose-demo
fog-of-war,Fog of war demo made with unity, with full implementation details and shader scripts included.
User: xddemir
fog-of-war,🌫️ Fog of war chess for ios ⚔️
User: yhs0602
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