Comments (3)
The Blend operator causes odd behavior due to GetTextureSize being used in a way so that it only cares about one of the input images:
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It's tempting to try to use context.RequestedResolution (like the new SetRequestedResolution), however I see 2 problems with this approach:
- Result cache system would need to be more complex (dirty-flag per requested resolution or no cache support for updateActions when resolution is different)
- I feel isolated resolution override is a different use case from what SetRequestedResolution offers, and offering the latter as a solution to the former would cause confusing behaviour (resolution override that transcends operator boundaries would have unintended consequences etc)
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Thanks for the feedback. You're correct in that ideally all ops using [GetTextureSize] should publish this parameter to allow an override. In practice, I have to admit, I'm hesitant to implement everything that would be consistent because I'm afraid that that many operators would suffer from too many parameters. Also there is a small performance overhead by the added parameter.
On the other hand, I recently stumbled over the same issue. So I added [SetRequestedResultion] after our discussion on discord.
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