ue4globalshaderraymarcher's People
ue4globalshaderraymarcher's Issues
All ok, but how about fullscreen post effect?
Hi man! I'm worn out to understand the mechanism of adding shaders ti UnrealEngine4.20.2, your lesson really helped, but how do I do drawing on the whole fullscreen? (not on 3d volume cube on scene)
Is see, you set GlobalPostProcessVolume Infinity Extent falg, ok... but how to render something on fullscreen? I think, i should to add PostProcessMaterial array element and set there my own material, bot how to use custom plugin shaders in material?
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