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ue4globalshaderraymarcher's Issues

All ok, but how about fullscreen post effect?

Hi man! I'm worn out to understand the mechanism of adding shaders ti UnrealEngine4.20.2, your lesson really helped, but how do I do drawing on the whole fullscreen? (not on 3d volume cube on scene)
Is see, you set GlobalPostProcessVolume Infinity Extent falg, ok... but how to render something on fullscreen? I think, i should to add PostProcessMaterial array element and set there my own material, bot how to use custom plugin shaders in material?

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