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The screen size was increased to be 800 by 600
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The monkey was made to move around the screen based off of the difficulty the user selects from the start menu
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I kept the score in the main class and is located under the for event in pg.event.get() depending if the user hit or missed the monkey
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The game pause menu can be activated by pressing P and will contiue the gameplay if the user presses C
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The difficulty settings were put in a while inmenu() loop and changes based off of what key is pressed (1-5)
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The sound will play a voice that says miss when you miss the monkey. I just went to a text to speech site that would allow me to download the .wav
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The background music was taken from the free sound website and plays only when in the game and pauses when the user pauses the game
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Added percentages to the random movements to increse the randomness of events when passed over a certain percentage i.e over 75% x axis is flipped
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