github: htps://github.com/NikkyAi/pentagame
online: demo
build: ./gradlew :backend:shadowJar
execute: heroku local:start
find runnable jar in backend/build/libs/
,
you may need to set some environment manually
js is bundled in the server automatically
for dev:
./gradlew :frontend:run -t
alternative:
./gradlew :frontend:bundle
then open frontend/build/bundle/index.html
in a browser (using idea as webserver)
The game is currently recorded by the getClient and server, but not serialized or stored
There is currently more data recorded than strictly necessary too
TODO
To record a game some initial setup is necessary, knowing the amount of players and which team they are in
players have 4 ranked chosen symbols the highest ranking player gets their preferred symbol in case of conflict of choice
vertical or curved on corner:
- player names/faces highlight this turn digital clock
tabs:
- help & rules
- multiplayer/login:
- server / connection info
- all players info
- session chat
- rooms / games
- global chat ?
- account info
- notation
- debug export
new players have null
ranking
when a new player beats a ranked player
they get awarded the same rank points
then points get redistributed
total rank points increase with total ranked player count
separated rankings for 2, 3, 4, 2v2 players