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vrmocap's Introduction

Before you use that tool, make sure you have watched Megasteakman' youtube video.

https://www.youtube.com/watch?v=w9ZhOewWkAQ

https://www.youtube.com/watch?v=crv6AIbadSo

If you use vive controller or mixed reality controllers, try importing the 'Input_IndexViveMixedReality.ini' inputs into your Project Settings/Input.

VRMocap is a project for Unreal Engine used to drive humanoid character animation live in editor using steamvr hardware. This motion can be used in take recorder for the creation of cinematics/animations or be used in streaming for VTuber applicaions.

Quick Start Video: YouTubeVideo Complete set-up guide using Unreal Engine 5, although you may have to chose a pre 4.27 commit! Access previous versions here: https://github.com/Megasteakman/VRMocap/commits/main https://youtu.be/crv6AIbadSo

Documentation https://github.com/Megasteakman/VRMocap/wiki

Watch a film we made with an earlier, broken version of VR Mocap here (I fixed the neck thing, I swear) YouTubeVideo https://youtu.be/5zBVOZJkO1g

The project also works in Unreal Engine 5, although you may have to chose a pre 4.27 commit! https://twitter.com/Megasteakman/status/1397830928655814656?s=20

Thanks so much, and I hope this project helps you create awesome streams and animations. I want this tool to be free for everyone to use, so if you add any features that might benefit others or fix any workflow painpoints I would love to incorporate those changes into the core of VRMocap!

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