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LowEnd-AHatInTime(PAUSE)

인텔 내장그래픽이 꼴받게 하잖아!

적용한것들

  • Remove Shadow
  • Remove DynamicLights
  • Remove PostProcessing
  • Screen Resolution 100% -> 75%
  • Render Distance .9 -> .75
  • Resize Texture 4096 -> 2048
  • Remove Decals (마법모자 폭발 흔적 등)

적용방법

아래 폴더에 파일 덮어씌우기
\steamapps\common\HatinTime\HatinTimeGame\Config

벤치마크

  • 게임 특유의 프레임드랍은 제외
    마파이타운 : 55 ~ 60
    서브콘숲 : 45 ~ 50
    냐쿠자 메트로 : 40 ~ 50

게임설정

  • 720P
  • 모든옵션 매우낮음(성능)
  • 온라인 플레이 X

시스템 환경

cpu : i5-10210u
mem : ddr3l 16G
gpu : hd620

?

SplitscreenMaxDrawDistanceScale=0.75 ;Before : 0.9 MaxDrawDistanceScale=0.6
SHSecondaryLighting=True ;DO NOT EDIT / But EXTREAM FPS BOOST - low spec gamer
DirectionalLightmaps=True ;DO NOT EDIT / But EXTREAM FPS BOOST - low spec gamer
DynamicLights=False ;Before : True
DynamicShadows=False ;Before : True
LightEnvironmentShadows=False ;Before : True
AdvancedDepthOfField=False ;Before : True
bAllowPostProcessing=False ;Before : True
bAllowJigglebones=False ;Before : True
AllowImageReflections=False ;Before : True
AllowImageReflectionShadowing=False;Before : True
ScreenPercentage=75.000000 ;Before : 100.00000
MotionBlurPause=False
bAllowMotionBlurScreen=False
FilteredDistortion=False
TEXTUREGROUP_*~

참고

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