tjvr / tosh2 Goto Github PK
View Code? Open in Web Editor NEWtext-based Scratch project editor, Take Two.
text-based Scratch project editor, Take Two.
I've seen in the help page that //[comment] was used to add comments, however, this doesn't actually work .
I would like a paint editor to be installed at tosh cause I like to make custom characters.
First of all, thanks for sharing the code. Second, I translated the grammar.ne file and would love to test if the translation will work. How can I make the code run?
The online version of Tosh does'nt show a preview screen when used on devices such as smartphones. In the first place, it is nearly impossible to do text coating on mobile devices, and there may not be much demand for it. Therefore, we propose the following two options:
Thanks.
I use a lot of hacked blocks, such as set (varname) to 1
, which sets a variable named the contents of varname
to 1.
In tosh, these blocks are marked red, and I get
Error saving project: Couldn't compile project
when trying to save.
Can you add support for hacked blocks (i.e. putting something else where an item from a drop-down is expected)?
Add for offline Windows application too.
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Dear Blob8108, as I don't have any other way of communicating w/ you, I will ask a question here.
Wanna help make this?
It's basically Tosh, but with block category sorted script lines and a much better graphical user interface.
Feel free to contact me on Discord (Speedblocks#0678) or Instagram (@SargentCoding)
Thanks,
Speedblocks
ReferenceError: JSZip is not defined
Thrown from tosh.bundle.js
after a Webpack build. This is just a case of OS differences, I believe. I'm assuming that, @tjvr, you're on a Mac here: on Linux/Windows filenames are case sensitive, unlike on Macs!
The problem here is that /build/index.html
has this line:
<script src=/app/JSZip.js></script>
Whereas the actual filename is jszip.js
.
So, this project has been a great one..
I see that it has a lot of potential..
But there hasn't been any activity for years now!
WHY?
Is the project dead?
If not dead, can @tjvr , could you please add support for scratch 3.0?
If not then, a windows executable? Please?
It will be better if support for 3.0 projects were added
This requires someone to go hacking around with Phosphorus in player.js
. Looks like it should be a pretty easy fix!
I have a scratch project (.sb2) and it won't run in tosh but it will in scratch
I realize this project is no longer under active development, so I am not seeking resolution to this issue. However, these notes might help people trying to use this in the future.
It looks like @nathan has deleted or made private the repositories nathan/phosphorus and nathan/v2. I looked for source code for both of these, but could not find anything for the latter.
Line 3 in 984e9a8
Line 25 in 984e9a8
Tried uploading a small test project, tried saving again and ended up with that error in browser:
dino.zip
(unzip for sb2)
I have tried and tried again I have used show and go to 0,0 but nothing works please help
Can I recommend that instead of using Phosphorus for Tosh 2 you should use Sulfurous? It's a clone of phosphorus but supports vectors and bug fixes.
Need to workaround this somehow—perhaps change the keybinding?
Is there a live version using github pages?
Is Webpack really that great anyway?
I had to do this locally, to get Phosphorus to play nicely with the tests:
var P = window.P = (function() {
We should probably send this patch upstream, or find a workaround that doesn't require doing this (global
maybe?)
We should generally make sure the built output is ready for consumption. Are we building the CSS properly yet, for instance?
Will it support ARM?
it is not possible to add sounds in the editor
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