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pixelpwnr-server's Issues

Saving images to disk

I'm currently looking into different pixelflut implementations, and I like yours a lot. I am missing one thing so far, that lets me tend to the python implementation. I was wondering if this could be implemented.

This python implementation can periodically (i think every second) store the image to disk. This is very useful to me, because I create timelapse-videos after a pixelflut session.

https://github.com/defnull/pixelflut/blob/3458157a242ba1789de7ce308480f4e1cbacc916/pixelflut/pixelflut.py#L188-L190

If there's a possibility to have this in rust as well, I'd be delighted!

Removing double threadpooling

Reposted from timvisee/pixelpwnr-render#1


Right now you're spawning a thread for each cpu core (with thread::spawn(...) and executing a worker on it. Then for each worker you create a tokio cpu_pool with 8 (hardcoded) threads. This means that you will, on an 8 "core" system, spawn 64 threads, meaning a lot of context switching.

The tokio cpu_pool is actually designed to scale Async I/O futures across available CPU cores. Removing the second layer of thread pooling decreases memory consumption by about half and increases throughput (on my laptop, binding to 127.0.0.1 by about 30%

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