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battle-city-game's Issues

Improve "skin" implementation

Improve the way "skins" are being set:

  • You should be able to easily clone "skin" with entity cloning
  • You should be able to add few DisplayObjects object inside Entity for its representation
  • Collision should work only with fake bounds of Entity

Improve collision for fast moving objects

Currently collision checks only next tile in direction of object movement. We need to calculate collision for all possible tiles in front of object if object moves faster that 1 tile at tick. (Whether it`s caused by lag or object speed itself)

Improve namings

Please separate all string name variables to some file with constants, so we dont have to change variable in few places to change asset name or something like this.

Fix collision

Collision should handle multiple objects separately from main game loop so it wont be attached to game rendering.
Currently collision cant handle more than 10 dynamic objects on scene.
Collision should work with bounds set in Entity, not bounds of DisplayObject that being set as "Skin"

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