Name: Tim Kevin Oxley
Type: User
Company: unit.io
Bio: Unreal Engine C++ tools & gameplay design. Ex JavaScript, NodeJS & React specialist. Founder of @campjs & @SingaporeJS. NodeJS in Action 2nd edition co-author.
Twitter: timkevinoxley
Location: Ashburn, Virgina, USA
Tim Kevin Oxley's Projects
Tiny migration + test helpers for node-mysql.
Convert an array-like object into an Array.
Converts primitives and objects (plain or array-like) to a sensible array representation for Node.js and the browser.
Convert a string to a camel case.
Convert ES6 classes into factory functions so they can be called with or without new.
Convert property access strings to a function ("user.name.first" etc)
Tobi: Expressive server-side functional testing with jQuery
WebPack Loader. Generate JSON assets at build-time.
A small, yet powerful utility making DOM traversal headache-free
trigger native dom events
Trim string whitespace
A javascript native encode/decoder for ttyrec files/records
Javascript tweening engine
A simple caching module for node.js that can support any caching backend
A node module for Google's Universal Analytics tracking
Recursively unpipe streams.
transactional connection queue for dnode
A drop-in replacement for `util` with some additional advantageous functions
Linux Utilities that support the client (drivers, config script, updates, serial numbers etc)
Gets the dimensions of the Viewport and beyond
A Vim plugin for visually displaying indent levels in code
surround.vim: quoting/parenthesizing made simple
detached voxel chunk geometries with independent matrix translations
connect to and render voxel-server
manipulate voxel-physical objects using FPS-style controls
3d voxel engine using three.js (webgl). work in progress
Merge voxel chunks into convex volumes.
"Real" physics for VoxelJS with CANNON.JS