Comments (17)
@timkurvers I got it working by pulling latest changes using git pull
and creating a development build. Non-development build however still seems to crash 🤔
SIP off, and Ventura 13.0.
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@dramikei Yeah I would just put it in your home directory, because as I said before, both of those folders do require special permissions:
Take this as an example:
Here, the Arc browser has to ask specifically for permissions to access those folders properly. However, this might just be a red-harring in terms of what is going wrong. But it feels like a good thing to just verify that it doesn't cause any issues.
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Also one more thing,
Steam overlay is non-functional. For an alternative FPS counter, press F2 in-game.
we can actually get steam overlay to work by adding Valheim.app as a non steam game :D
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Not sure if it helps, but it works on Ventura 13.1 M1 Pro 16" for me, but it takes ages to initially load a game (5 minutes in some cases) and it will crash out if steam isn't loaded in the background when you get past the title screen. Only thing for me that that doesn't work properly is cloud sync. Running from my home directory.
Does it take five minutes even when joining an existing world? If so, that sounds slightly lengthy indeed.
With regards to cloud sync, there's an open issue where we're trying to find out what causes these issues. Just in case I made these changes after you made your build: check out the README for some more info on how to investigate cloud syncing issues.
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Does it take five minutes even when joining an existing world? If so, that sounds slightly lengthy indeed.
With regards to cloud sync, there's an open issue where we're trying to find out what causes these issues. Just in case I made these changes after you made your build: check out the README for some more info on how to investigate cloud syncing issues.
The five minutes issue I later found out was caused by the game files not syncing properly, so it was generating a new world for existing games (hence the long wait). I manually copy the games at the moment.. have played for about 10 hours without issue. Have also upgraded to Ventura 13.3.1 without issue too.
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That's unfortunate, thanks for attaching the crash report.
It seems to be crashing when establishing a connection to Steam. Could you double check that Steam is running and you are logged in with an account that owns Valheim?
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That's unfortunate, thanks for attaching the crash report.
It seems to be crashing when establishing a connection to Steam. Could you double check that Steam is running and you are logged in with an account that owns Valheim?
Yes, my steam is running and owns Valheim. I even tried exiting steam and trying again. still the same issue :(
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Could you have a look at Library/Logs/IronGate/Valheim/Player.log
in your user's home folder? That may have some additional indicators on why it's crashing.
(If you'd like to share the file here, censor out any personal information beforehand)
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Heres the log:
https://pastebin.com/Sra62jEF
Dont see anything relevant here though 🤔
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@dramikei the first thing that I would try is to try running it from a different location. Desktop
and Documents
gets a bit special treatment in macOS because it is inside a cloud container if you have iCloud syncing enabled.
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I dont have icloud sync on, tried running it from Documents as well still the same result :(
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Thanks for giving that a shot 🙌
There's a few other things @zenangst and I discussed looking at the crash report:
-
System Integrity Protection seems to be disabled. If you do not absolutely need it and it is safe to turn it back on, you could try doing so and see if that changes behaviour.
-
macOS Ventura 13.0 is not the latest point-version, and more recent versions may have fixed Rosetta 2 bugs that you may be running into.
If you'd rather not alter your system too much, one last test could be to make a development build. To do so, change nondevelopment
to development
in build.sh
:
# Unity configuration
unityversion="2020.3.33f1"
unityhash="915a7af8b0d5"
-variant="macos_x64_nondevelopment_mono"
+variant="macos_x64_development_mono"
confirm() {
read -r -p "${1:-Are you sure?} [y/N] " response
Then run ./build.sh
again and test the build. 🙏
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Same problems here. It was working fine before the latest update to the game. I decided to update so I could continue to play on the server with my friends.
I did a git pull and repeated the entire process. Since then, I get a crash after the game title screen.
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I even deleted everything and started over from scratch. Same error. I wonder if something about the latest Valheim update broke your process.
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I even deleted everything and started over from scratch. Same error. I wonder if something about the latest Valheim update broke your process.
Ugh, that's unfortunate. Curious why this patch in particular caused problems. 🤔
Are you seeing anything of use in the Library/Logs/IronGate/Valheim/Player.log
file in your home folder?
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Not sure if it helps, but it works on Ventura 13.1 M1 Pro 16" for me, but it takes ages to initially load a game (5 minutes in some cases) and it will crash out if steam isn't loaded in the background when you get past the title screen. Only thing for me that that doesn't work properly is cloud sync. Running from my home directory.
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Closing this issue, feel free to comment/re-open if problems still exist.
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