Comments (8)
Zip was always my go to. I ran into an issue with cloning (I can’t remember) that I just never went back to figuring out.
I had also downloaded files individually
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Verified previous macOS 13.3(22E252) also does not open 0.215.2
This check was on an Intel MBP(2019) that hasn't yet been updated to macOS 13.3.1. It ran previous patch 0.214.300 without issue.
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Hm, that's unfortunate. I see references to both ~/Desktop
as well as potential external volumes under /Volumes/
in the log. I assume you have not changed where you build in the meantime?
Could you have a look at the output of xattr -rl build
(from the root of the repository).
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I normally keep files on an external drive, but have been moving back and forth to rule out an external harddrive bottleneck.
Attached is the xattr output. This is from a fresh download of everything and kept within the Downloads folder of the main internal hard drive.
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I was able to get a working game.
A lot of experimenting and no solid answer on what changed. I did notice a few things,
- DepotDownloader can have an "InternalServer" error on certain chunks as it downloads the game. It won't stop the download, it won't redownload missing files when using the arg -validate. It finishes and states everything was downloaded.
Maybe it's a bad connection on my end.
-
Sometimes Unity doesn't get extracted correctly. Instead of a 7gig folder its 500mb.
-
SteamDb has a hash for each Depot, but there is no good or easy way to compare what's hosted and what you get.
-
On my MBP I did a fresh macOS. Which created a good stable Valheim on the first try.
Moving that entire "good" Folder to the Mac mini also builds a good game. However after MANY fresh GitHub downloads the macmini also created a good game.
Each time I thought I had it narrowed it down. Trying to get a consistent result was not successful. It's not this patch, I tried downloading older version and they each still failed to open.
I would consider this bug closed since a successful 0.215.2 Valheim.app was created at one point.
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Thanks for the detailed report!
Just ouf of curiosity: did you clone the repository or download the code as an archive? Reason I am asking is that the xattr
output contains Safari quarantine flags, which could prevent the app from launching.
Will give Safari + download-as-zip a try later this week.
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Just tested the Zip-download variant, made a build, and I also get the 'Valheim is damaged..'-message.
It does not address any of the other issues you have encountered, but removing the quarantine attributes with xattr -cr build
(clear recursively) makes the app launchable again. Hopefully this helps for future builds of Valheim.
Will likely add a small note about this to the README this week.
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Added small note about quarantined downloads to the README in f2f4e7b.
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Related Issues (20)
- Getting to work on arm64 HOT 2
- Patch 0.217.25
- Cant find build folder
- Patch 0.217.28 HOT 1
- line 77: dotnet: command not found HOT 2
- Possible to build old_default for .25? HOT 4
- Permission denied running build.sh (git pull is up-to-date but stuck on .215)
- App closes after initial logo-startup HOT 2
- Instant crash after newest patch HOT 3
- Current script is missing vendor folder creation. HOT 1
- Any update? HOT 1
- Deleted old Valheim-macos folder HOT 5
- Save/Autosave not working with build 0.217.38 HOT 9
- Dotnet@7 not available HOT 5
- Failed to build Valheim - System.DllNotFoundException HOT 3
- "Valheim" is damaged and can't be opened. HOT 2
- A couple of tiny suggestions (and a big thanks!) HOT 3
- Game shows broken menu on launch HOT 3
- How to open console in game? HOT 2
- Q: HD textures HOT 7
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