Document Draft version 0.01
Error: Error LNK2019 unresolved external symbol _main
Reason : Should create A winApp32 type project instead of Console or Empty
Error : Unresolved external symbol Reason :Link the lib mannually to compile like #pragma comment(lib, "dxgi.lib")
Error:error X3501: 'main': entrypoint not found
Reason: The visual studio 2022 intergraded a HLSL compiler. Exclude the shader file from the project to avoid the HLSL compiler compile the file, since we compile the shader with D3DCompile function by ourself. Resource : https://stackoverflow.com/a/31088031/24316308
Error: The screen background is black all the time Reason: Add ClearRenderTargetView
(English)Micsoft D3D12 sample : https://github.com/microsoft/DirectX-Graphics-Samples (English)Introduction to Game Programming with D3D12 : https://github.com/d3dcoder/d3d12book (Japanese)D3D's nest : https://sites.google.com/site/monshonosuana/directx%E3%81%AE%E8%A9%B1 (English)https://www.braynzarsoft.net/viewtutorial/q16390-transformations-and-world-view-projection-space-matrices
01.LearnWindow : A simplefied version of D3D sample HelloWindow 02.LearnSingleTriangle : A simplefied version of D3D sample HelloTriangle. Spliting LoadPipeLine and LoadAssets into more stage that just like what d3d12book did.
//what dxgi is : https://www.zhihu.com/question/36501678(chinese)