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dominion's Introduction

Dominion

4X (eXplore, eXpand, eXploit, and eXterminate) grand stratergy game based on Civilization 5

Requirements:

  • C# 6.0
  • .Net framework 4.6
  • MonoGame 3.4 (DX11)
  • Windows 7, 8.1, 10

ArwicEngine

The games's engine, built on top of MonoGame 3.4. Features:

  • Full winforms-like event based GUI for MonoGame
    • Canvas
    • Form
    • Button
    • Check box
    • Images
    • Label
    • Progress bar
    • Scroll box
    • Spin button
    • Text box (Full windows-like functionality, text selection, advanced cursor control, key repeat, etc.)
    • Text log
    • Tool tip
  • Rich text (Supports multiple fonts, colours, sizes)
  • Audio wrappper and juke box (MonoGame's is broken)
  • Custom content pack system. Useful for individual levels, mods, etc.
  • 2D Camera
  • Win32 cursor API wrapper
  • 2D Sprites
  • 2D Sprite animations
  • Sprite Atlases
  • Application level packet based TCP client/server wrapper
  • DNS resolver
  • Ping utility
  • Console variables, config script run on startup can set user settings

ArwicInterfaceDesigner

Simple interface designer for ArwicEngine.Forms

  • GUI editor
  • Most properties editable

ArwicXmlEditor

Edits xml files (must specify types at compile time).
Used for unit/tile/empire editing, useful for modding.

Dominion

The game itself.

  • Client/server based
  • Single player games simply start local server
  • Full GUI config
  • Full GUI lobby
  • Procedural map generation
  • A* unit pathing
  • Unit combat
  • Unit control (Full GUI)
  • Cities
    • Population growth based on food and current population
    • Income based on buidlings and improvments
    • Border expansion based on culture and current border size
    • Building production
    • Unit production
  • Tech tree (Full GUI)
  • Social policy (Full GUI)
  • Fog of war (currently insecure as client stills knows everything)
  • Turn timer
  • Minimap (Full GUI)
  • Tile improvments
  • Tile data texts

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