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gltextureview's Introduction

GLTextureView

An easy-to-use TextureView with GL context

This GLTextureView is diferent from other GLTextureView whose implementation is copied from GLSurfaceView.

Advantage

  • The code is very simplified, easy to understand for developer
  • there is no Lock between Main Thread And GL Thread, so you don't need to worry about the dead lock issue while using OnPause method

Usage

While View is attached, the GL Thread will be created, and will be destroyed when View is detached.

if you want wirte your render code, just implements the interface GLTextureView.Renderer, it has four methods which is the same as GLSurfaceView.Renderer

interface Renderer {
        fun onSurfaceCreated(gl: GL10, config: EGLConfig)
        fun onSurfaceChanged(gl: GL10, width: Int, height: Int)
        fun onDrawFrame(gl: GL10): Boolean
        fun onSurfaceDestroyed()
    }

Enjoy it ^_^

gltextureview's People

Contributors

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