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xenko's Introduction

Xenko

This is the source code for Xenko Game Engine (http://xenko.com/).

License

Community

Documentation

Assemblies

Assembly diagram

  • SiliconStudio.Xenko.Graphics: Platform-indepdenent D3D11-like rendering API. Implementations for Direct3D 11 (with feature levels 9.1 and 10), OpenGL 4 and OpenGL ES 2.0.
  • SiliconStudio.Xenko.Games: Windows and game loop management.
  • SiliconStudio.Xenko.Input: Input management, including keyboard, joystick, mouse, touch, gestures.
  • SiliconStudio.Xenko.Engine: Effect system, entity system, particle system, high-level audio engine, etc...
  • SiliconStudio.Xenko.UI: In-game UI library, similar to WPF (including many UI Controls).
  • SiliconStudio.Xenko.Shaders: Xenko shader language, including many new language constructs to make shader programming much more easy/modular.
  • SiliconStudio.Xenko.Audio: Low-level audio engine.
  • SiliconStudio.Assets: Modular asset project management and pipeline system.
  • SiliconStudio.Xenko.GameStudio: Asset editor for Xenko. Allow asset browsing and editing, and Xenko Asset project editing.

We currently do not provide sources for:

  • SiliconStudio.Xenko.GameStudio due to a licensed third party library that we use, Telerik. That might be lifted in the future.
  • Autodesk Max and Maya plugin (which will be released in the future) due to SDK licensing restrictions.

Silicon Studio .NET

SiliconStudio .NET is a collection of shared C#/.NET code that is project independent. It is located inside sources/common subfolder.

Folders and projects layout

###core###

  • SiliconStudio.Core: Reference counting, dependency property system (PropertyContainer/PropertyKey), low-level serialization, low-level memory operations (Utilities and NativeStream).
  • SiliconStudio.Core.Mathematics: Mathematics library (despite its name, no dependencies on SiliconStudio.Core).
  • SiliconStudio.Core.IO: Virtual File System.
  • SiliconStudio.Core.Serialization: High-level serialization and git-like CAS storage system.
  • SiliconStudio.MicroThreading: Micro-threading library based on C# 5.0 async (a.k.a. stackless programming)
  • SiliconStudio.AssemblyProcessor: Internal tool used to patch assemblies to add various features, such as Serialization auto-generation, various memory/pinning operations, module initializers, etc...

###presentation###

  • SiliconStudio.Presentation: WPF UI library (themes, controls such as propertygrid, behaviors, etc...)
  • SiliconStudio.SampleApp: Simple property grid example.
  • SiliconStudio.Quantum: Advanced ViewModel library that gives ability to synchronize view-models over network (w/ diff), and at requested time intervals. That way, view models can be defined within engine without any UI dependencies.

###buildengine###

  • SiliconStudio.BuildEngine.Common: Common parts of the build engine. It can be reused to add new build steps, build commands, and also to build a new custom build engine client.
  • SiliconStudio.BuildEngine: Default implementation of build engine tool (executable)
  • SiliconStudio.BuildEngine.Monitor: WPF Display live results of build engine (similar to IncrediBuild)
  • SiliconStudio.BuildEngine.Editor: WPF Build engine rules editor and used by most projects.

###shaders###

  • Irony: Parsing library, used by SiliconStudio.Shaders. Should later be replaced by ANTLR4.
  • SiliconStudio.Shaders: Shader parsing, type analysis and conversion library (used by HLSL->GLSL and Xenko Shader Language)

###targets###

  • MSBuild target files to create easily cross-platform solutions (Android, iOS, WinRT, WinPhone, etc...), and define behaviors and targets globally. Extensible.

xenko's People

Contributors

xen2 avatar xoofx avatar lautrecofcarim avatar jwollen avatar peeranut avatar guusw avatar benlitz avatar acourreges avatar sinkingsugar avatar siliconvoodoo avatar kryptos-fr avatar h-sao avatar ritaturk avatar discosultan avatar jvanegmond avatar mafiesto4 avatar

Watchers

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