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mk11-packageextractor's Issues

Repack Tool and Package extractor

Was able to compile and build everything, unfortunately the MK11PackageExtractor keeps giving an std::bad_alloc error and creates an empty output folder when trying to use it on a .xxx file. I've tried adding the dll_folder argument to point to the folder containing oo2core_5_win64.dll to no avail, the program gives me the same error. I'm quite new to c++ and I've tried looking through the code but I couldn't figure out the issue.

Although, I'm able to extract any .xxx and .psf file using Id-Daemon's tool, which extracts everything including models along with morphs as well as textures, so in my opinion I think the best choice for an extractor would be to just use this tool. (Maybe focus on the repacker if you ever get the time to?)

As for the texture repacker, how exactly does this tool function? If there is a manual way to do this without using the repacker, are you able to document it since I don't quite understand the readme well. Do you need to manually modify the file with a hex editor and insert the new texture and if so, how exactly? Sorry for the long read, I'm quite new to c++ and this kind of stuff.

Сompiled version to download

Hey thethiny.

I tried to compile your tool but I got a numerous errors.
Can you add a compiled version (Win8.1 x64) to download?

Many thanks.

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