thesudoyt / terraform-aws-palworld Goto Github PK
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License: BSD 3-Clause "New" or "Revised" License
Terraform module for Palworld Server Infrastructure on AWS
License: BSD 3-Clause "New" or "Revised" License
What is your Question?
How can I create the EC2 on a local zone to reduce latency?
Can you Provide Context?
I live in Dominican Republic and the smallest ping is a local zone in atlanta "us-east-1-atl-1a" so I would like to create the ec2 in there, I have the local zone activated in my account already (its where I run my other servers) my question would if your module supports to deploy in a local zone. Thanks for the great work.
Is your feature request related to a problem? Please describe.
There is no input that allows for mods to be uploaded to the server at this time.
Describe the solution you'd like
An input that allows mods to be uploaded to the server upon server creation.
Describe alternatives you've considered
Copying mods to the EC2 instance using SCP manually after server creation
Additional context
A feature that allows users to provide an input such as enable_mods = true
and a mechanism to get mods onto the server.
A possible solution is to have users create an S3 bucket out of band of the Terraform code and provide the bucket name and ARN as inputs. The EC2 instance user_data script could then download the mods from the S3 bucket to the EC2 instance during creation.
Another possible solution is allowing users to upload mod files from the local PC to an S3 bucket to keep everything within the terraform workflow and avoid resource creation outside of terraform. The downside to this approach is the side of the mod files is unknown and varies widely depending on the mod. This could have unintended consequences while terraform is upload the files to S3 depending on the time it takes for terraform to upload the mod(s)
Hi there!
Hacker came into my server and started trolling wiping people's bases out.
How do I replace the worldsettings.ini file, and the level.sav and player folder with the backups in S3?
What is your Question?
How can I access the EC2 instance and install mods? Can be done with terraform to keep the modifications saved?
Additional Context
I've tried with SCP command line but the key provided does not have sufficient permissions
Describe the bug
InvalidParameterValue: Value (us-east-1a) for parameter availabilityZone is invalid. Subnets can currently only be created in the following availability zones: ap-northeast-1a, ap-northeast-1c, ap-northeast-1d.
Seem like availabilityZone value is hard coded.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
create success in ap-northeast
the error said this:
Error: Failed to download module
│
│ on main.tf line 1:
│ 1: module "palworld" {
│
│ Could not download module "palworld" (main.tf:1) source code from
│ "git::https://github.com/TheSudoYT/terraform-aws-palworld?ref=03668dc8fcd22be2ef78e3df0740e65e72537cb7":
│ error downloading
│ 'https://github.com/TheSudoYT/terraform-aws-palworld?ref=03668dc8fcd22be2ef78e3df0740e65e72537cb7': git
│ must be available and on the PATH.
can you help me how to fix this?
What is your Question?
I was trying to follow your youtube video and got to the terraform init part, but received an error.
"Failed to download module
│
│ on main.tf line 1:
│ 1: module "palworld" {
│
│ Could not download module "palworld" (main.tf:1) source code from
│ "git::https://github.com/TheSudoYT/terraform-aws-palworld?ref=5e3223be6ab41a7b7189acccd6960ee2d8510dba": error downloading
│ 'https://github.com/TheSudoYT/terraform-aws-palworld?ref=5e3223be6ab41a7b7189acccd6960ee2d8510dba': git must be available and on the PATH."
Can you let me know what I'm doing wrong? Thanks for the in-depth guide!
Add an input to allow users to provide a custom AMI ID.
Describe the bug
None of the inputs shown in PalWorldSettings.ini are actually implemented in game.
To Reproduce
Expected behavior
Changes in PalWorldSettings.ini to reflect in game.
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