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proceduralterrain's Issues

Terrain seams between chunks

Hello! I'm having a depth look into your code since it's amazing!

I would like to know how did you get rid of the seams between chunks (in your scene, those seams are not vissible in the screenshot you uploaded) caused due to the calculations of the normals for same vertex in different chunks, Ive confirmed that vertex in the same position but in different chunks have a diferent normal and this causes a vissible seam in the terrain.
untitled
Do you know if there is a workaround for this issue?
I will aprecciate your help.
Thanks!

Deformable terrain ?

Really nice work ! I'm wondering, how hard would it be to add a 'terraforming' option ? Like be able to dig/build the terrain ?

Hi theSoenke,

Sorry that I write here but i do not find your email.
I have a question about Procedural Terrain could you give me your email address, or write me a message: pstarhu[at]gmail.com
Thank you so much!
Patrik

Fall off map?

Settings to adjust the map fall off used to create an island?

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