theseus-aegis / mods Goto Github PK
View Code? Open in Web Editor NEWCollection of systems, tweaks and enhancements for Arma 3
Home Page: https://www.theseus-aegis.com
License: Other
Collection of systems, tweaks and enhancements for Arma 3
Home Page: https://www.theseus-aegis.com
License: Other
isPlayer
check doesn't return true at that stage apparently, probably safe to remove.
ACE3 Translation Guide
(Keep in mind, TAC Mods project and repository information is different!)
Total number of keys: 236
Language | Missing Entries | Relevant Modules | % done |
---|---|---|---|
English | 0 | - | 100% |
German | 60 | medical, insurgents, gimmick, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, radios, breaching, noactions, difficulties | 75% |
French | 135 | medical, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 43% |
Polish | 226 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 4% |
Spanish | 228 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 3% |
Portuguese | 234 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 1% |
Russian | 234 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 1% |
Czech | 234 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 1% |
Italian | 234 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 1% |
Japanese | 235 | medical, zeus, insurgents, gimmick, shootingrange, servers, ratelmarker, supplies, bodybag, main, armory, headless, apollo, performance, mission_autotest, radios, breaching, noactions, difficulties | 0% |
Also requires:
Requires ACE 3.5.0 with acemod/ACE3#3022
The "new" ACE3 5.56mm magazines do not fit the M4 from PG services.
The PG M4 5.56 magazines do not fit vanilla 5.56 weapons. (Vice versa of above)
Is this a compatibility issue that can be fixed on either end of the mods?
Otherwise we'll have to provide specific ammo for a specific weapon in armory.
Buttons are misplaced while using Armory.
Resolution 1280 x 1024
http://i.imgur.com/xlG4ywp.jpg
Some items gets "duplicated" when stashed on the Arsenal, they are not removed from inventory. You put the item, go to the Arsenal, stash it, it disapears from the arsenal to stash, but when you go back to check the inventory the item is still there so you can stash it again.
By now it happend with:
CfgGlasses
items) -> CBATeam/CBA_A3#217Ill be editing the thread if i find more items that get duplicated.
As title says; multiple hit possibility for pop-up targets.
Being able to double tap targets would be great already!
Only air ones.
May function the same as weapons course, but I don't know if this is possible with the current module.
Also, IIRC there are some giant pop-up targets that could be used to practice with launchers. They were about the size of the front of car. (This was back from in usec so it could be that it was part of a mod we don't have.)
I'll confirm this ASAP, remind me if I don't.
air_security
)Fixed in Taliban Fighters RC14 itself - verify!
https://github.com/Theseus-Aegis/tac-a3-mods/blob/master/optionals/tban_armed/CfgVehicles.hpp#L99
https://github.com/Theseus-Aegis/tac-a3-mods/blob/master/optionals/tban_armed/CfgVehicles.hpp#L137
https://github.com/Theseus-Aegis/tac-a3-mods/blob/master/optionals/tban_armed/CfgVehicles.hpp#L145
https://github.com/Theseus-Aegis/tac-a3-mods/blob/master/optionals/tban_armed/CfgVehicles.hpp#L153
xSTRING macros got merged into ACE3 and CBA.
Zeus module for creating persistent things
Because there is not enough to warrant more categories and probably will never be.
Also go through all code and clean it up as well as upper-case all 3rd party prefixes.
To get rid of English-only stringtables.
misc
to alarm
and ACEify (framework, macros, interaction menu)Remove restriction that only allows for "broken legs" to be healed in a vehicle/helicopter by the medic.
ACE setting. Is more a hassle at the moment than anything else. Especially with small groups.
passToHCs.sqf
script
As discussed on Slack.
A time stamp after completion would be sufficient already.
When acemod/ACE3#1541 is merged and in released version of ACE3.
ratelmarker
)radios
)1.1.1
lbSetCurSel
in FUNC(dialogControl_amountSelection)
to 0 (= 1) every time #741.1.2
Because it's stupid to have them and they are incompatible with Chronos-Armory. Changing scope to 0 in the config should work.
Selecting it does not open the actual menu though.
To 50.
Now part of ACE3 since version 3.2.0.
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