This Script is a fork of the Linux Game Server Manager and modified to run a DayZ Standalone Exprimental Community Server!
It makes use of tmux
to seperate it from the user shell. It runs completely on the console so you can run it on a Root or V-Server with SSH access.
dayz-sa_linuxserver's Introduction
dayz-sa_linuxserver's People
Forkers
bufanda jegorrysskin zabustak riddix adt-team indexslv that1drifter grashooper ohhnice vaesanti graves501 adamasto shindouj iboss21 94v1c8dayz-sa_linuxserver's Issues
1.14 support?
Is it possible to run a 1.14 version of the server ?
1.14 support?
Is it possible to run a 1.14 version of the server?
Error on ./dayzserver start
Update on 1.0
Hi,
First of all I test your script on 1.0 it's looks works but serverfreez & i can't do anything
Best regards
NOT WORKING with DayZ Standalone v1.x!
NOT WORKING with DayZ Standalone v1.x!
Can't start the server
[ DayZ ] Starting server...
[ INFO ] The first start of the server may freeze! Have to kill processes!
Please start the server again with ./dayzserver start
Everytime when I use ./dayzserver start
Debian has renamed lib32gcc1 (11/Bullseye)
Error when using dayz_setup.sh on Debian 11 (Bullseye)
The script continues. There should be a catch error
Package lib32gcc1 is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
However the following packages replace it:
lib32gcc-s1
E: Package 'lib32gcc1' has no installation candidate
https://packages.debian.org/bullseye/lib32gcc-s1
dayz-sa_linuxserver/script/dayz_setup.sh
Line 20 in 9379780
# lsb_release -a
No LSB modules are available.
Distributor ID: Debian
Description: Debian GNU/Linux 11 (bullseye)
Release: 11
Codename: bullseye
# apt-cache search lib32gcc1
lib32gcc-s1-amd64-cross - GCC support library (32 bit Version)
lib32gcc-s1-s390x-cross - GCC support library (32 bit Version)
lib32gcc-s1-mips64-cross - GCC support library (32 bit Version)
lib32gcc-s1-mips64el-cross - GCC support library (32 bit Version)
lib32gcc-s1-mips64r6-cross - GCC support library (32 bit Version)
lib32gcc-s1-mips64r6el-cross - GCC support library (32 bit Version)
lib32gcc-s1-ppc64-cross - GCC support library (32 bit Version)
lib32gcc-s1-sparc64-cross - GCC support library (32 bit Version)
lib32gcc-s1-x32-cross - GCC support library (32 bit Version)
Centos 8 | Installation of DayZ Linux [NOT EXPERIMENTAL VERSION]
discord tag
can u plz give ur discord tag
please update to 1.0
Missing "]" in install script
the "ubuntu" option is missing the closing "]" in the setup script ... (line 10)
confuging versionsnumber
The version number 1.15 is confusing
dayz-sa_linuxserver/script/dayzserver
Line 435 in d005a1e
perhaps the variable would be more suitable?
${currentbuild}
Script not downloading and or update mods
Just installed and added the mods ID one pre-line and said in workshop.cfg , start the server and nothing... am I missing some?
Note have not added to dayzserver.cfg -mod=@xxx; yet, waiting to see what the naming scheme was going to look like!
Server does not start
Hey, I've been facing an issue where the server returns "missing parameter hostName" even though hostname is defined within serverDZ.cfg, any ideas why?
.dayzserver.cfg
######################################
# dayzserver config file #
# the parameter have to be within "" #
# otherwise the server wont start! #
############################################################################
# https://forums.dayz.com/topic/239635-dayz-server-files-documentation/
# launch parameters documentation
#############################################################################
# DayZ SteamID
appid=1042420
dayz_id=221100
#stable=223350
#exp_branch=1042420
# IMPORTANT PARAMETERS - DO NOT REMOVE!
config=serverDZ.cfg
port=2302
#hos DayZ Mods from Steam Workshop
# to enable mods, remove the # below and list the Mods like this: "-mod=@Mod1;@Mod2;@Mod3"
workshop="-mod=@Bed-Respawning;@BuildEverywhere;@Building Fortifications;@CF;@Community-Online-Tools;@Craftable Bone Knives;@Dabs Framework;@DayZ Editor Loader;@DayZ-Expansion;@DayZ-Expansion-Book;@DayZ-Expansion-Core;@DayZ-Expansion-Licensed;@DayZ-Expansion-Vehicles;@GrandeHordes;@MuchStuffPack;@SkyZ - Skybox Overhaul;@Trader;@VanillaPlusPlusMap;@Zeroy-FishingZ"
# optional - just remove the # to enable
BEpath="-BEpath=${HOME}/serverfiles/battleye/"
profiles="-profiles=${HOME}/serverprofile/"
#logs="-dologs -adminlog -netlog"
# modify carefully! server won't start if syntax is corrupt!
dayzparameter=" -config=${config} -port=${port} -freezecheck ${BEpath} ${profiles} ${logs}"
serverDZ.cfg
hostname = "Testing"; // Server name
#password = ""; // Password to connect to the server
passwordAdmin = ""; // Password to become a server admin
enableWhitelist = 0; // Enable/disable whitelist (value 0-1)
maxPlayers = 60; // Maximum amount of players
verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
disableVoN = 0; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0; // Toggles the cross-hair (value 0-1)
disablePersonalLight = 1; // Disables personal light for all clients connected to server
lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup
serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue
instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
class Missions
{
class DayZ
{
template="dayzOffline.enoch"; // Mission to load on server startup. <MissionName>.<TerrainName>
// Vanilla mission: dayzOffline.chernarusplus
// DLC mission: dayzOffline.enoch
};
};
Support Request (read first)
For those who face problems with the script, open a new issue here on github and leave a comment at the steam guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=1517338673
Server stops working
$ bash dayzserver monitor
[ DayZ ] Server not running.
[ DayZ ] Starting server...
Server lives for about 10 seconds and commits a suicide. Do you have any idea what's going wrong?
Xml for OGP
can this be put in an .xml file for OGP(open game panel) for linux ,if so can you make 1?
Server restarting?
How to set server restart every 6 hours?
Thanks...
Update script problem
My problem: http://prntscr.com/l99gk5
After command ./dayzserver us
Pleas help me...
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.