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Custom Haven & Hearth Client
License: Other
This project forked from enderwiggin/hafen-client
Custom Haven & Hearth Client
License: Other
Would like to be able to set the quality shown (single) to a specific type, rather than just the highest of the 3. Option could be a check-box for Show Single Quality with a sub-element Radio button group comprised of Max, Essence, Substance, and Vitality buttons.
Some things (like ash) are just too darn hard to see when a container window is over a dark background.
I have bad eyesight so I have to lean in and squint to read the tool tips and some of the menus and descriptions. I can set my monitors resolution a bit lower but that stretches things out and makes everything a bit blurry. While I can read it better it's just not appealing; so if you could work in some larger fonts sometime down the line that's be greatly appreciated.
For reference Bdew's client has some nice font size though I'd personally would like it to be a little bit bigger not to mention I prefer your client overall, over his as well as the others.
Please add mine support radius showing from romov's amber client.
It is such a pain to try and pick them up off the ground
Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:477)
at haven.HavenPanel$6.run(HavenPanel.java:511)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at haven.BGL.run(BGL.java:90)
at haven.HavenPanel.redraw(HavenPanel.java:421)
at haven.HavenPanel$1.display(HavenPanel.java:104)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.nio.Buffers.rangeCheck(Buffers.java:1033)
at jogamp.opengl.gl4.GL4bcImpl.glVertexPointer(GL4bcImpl.java:35795)
at haven.BGL$111.run(BGL.java:1042)
at haven.BGL.run(BGL.java:87)
... 22 more
Probably because of this dolda2000@ee64876
Error:
java.lang.NoSuchMethodError: haven.GItem$Amount.(Lhaven/ItemInfo$Owner;I)V
at Amount.build(amount.cjava:7)
at haven.ItemInfo.buildinfo(ItemInfo.java:364)
at haven.GItem.info(GItem.java:138)
at haven.WItem$AttrCache.get(WItem.java:154)
at haven.WItem.draw(WItem.java:286)
at haven.Widget.draw(Widget.java:711)
at haven.Widget.draw(Widget.java:716)
at haven.Inventory.draw(Inventory.java:73)
at haven.Widget.draw(Widget.java:711)
at haven.Widget.draw(Widget.java:716)
at haven.Window.draw(Window.java:255)
at haven.Widget.draw(Widget.java:711)
at haven.Widget.draw(Widget.java:716)
at haven.GameUI.draw(GameUI.java:845)
at haven.Widget.draw(Widget.java:711)
at haven.Widget.draw(Widget.java:716)
at haven.RootWidget.draw(RootWidget.java:124)
at haven.UI.draw(UI.java:156)
at haven.HavenPanel.rootdraw(HavenPanel.java:348)
at haven.HavenPanel.run(HavenPanel.java:628)
at java.lang.Thread.run(Unknown Source)
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