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texone avatar texone commented on May 28, 2024

Looks like there is an another problem

shader Shader_1125817681 : VS_PS_Base, ComputeFloat4
{
    rgroup PerMaterial{

        [Link("input_258")]
        stage Texture2D input_258;

        [Link("input_260")]
        stage SamplerState input_260;

    }





    override float4 Compute()
    {
        float4 result_263 = input_258.SampleLevel(input_260,streams.TexCoord, 0);
        float4 outputParam_1435 = result_263;

        return outputParam_1435;
    }
};

this shader is not working guess we need to investigate further with tebjan

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texone avatar texone commented on May 28, 2024

Added a testpatch 55#Buffers and textures in materialsl.vl in R&D/_Issues

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texone avatar texone commented on May 28, 2024

Basically have been two problems Texturing Mixin was missing and rgroup, added input handling to put resources into rgroup and values into cbuffer seems to work now

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everyoneishappy avatar everyoneishappy commented on May 28, 2024

awesome, thanks for looking in to this! Nice to name the demo files like that too- I think we should adopt this as standard operating procedure

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