Comments (3)
Done for the math package
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Working on this for main Fuse Repo now
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Almost all done. I've not done the SDF nodes yet, but they are gonna be overhauled imminently anyway. It seems lib patches are fine but help patches do indeed get broken.
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Related Issues (20)
- Material features throw null pointer when disconnected
- Add explanation how random works with int based indexing
- Exception when hovering pins of ShaderNodes datatype HOT 2
- ShaderNode instances Generate the same id when inside a for each region HOT 1
- Add Else region
- Add Viewers For BufferInput and TextureInput
- Fix Tooltip problem HOT 1
- Make Sure Transform are always working HOT 1
- Propability Emitter seems to have a particle count issue
- Find solution for TransformSDF not working HOT 2
- Conform to sdf is not working
- Make sure world transformation gets passed correctly to the draw shader HOT 1
- Bring back and adjust SDF to Mesh HOT 1
- Sphere imposters generate wrong shadows when transform is applied to group entity node HOT 1
- PBR materials have thwe CullMode pin hidden
- Create Help Patch to showcase draw shader usage
- Add explanation to HowTo Use discard
- Add helppatch on how to use value inputs
- adaptive Group node to unify all fuse group versions (void, computeStage, PropertyLayer,..) as Group (Fuse)
- Shall we add fuse.dll to repo HOT 4
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