This repository is meant to serve as a learning experience for me using Godot for building a simple VR game.
Official releases are tagged and can be found here.
The following branches are in active development:
Branch | Description | Godot version |
---|---|---|
main | Current stable branch | Godot 4.1.3 |
dev | Current development branch | Godot 4.1.3 |
After cloning this repository you will need to install the OpenXR plugin for it to work. The OpenXR plugin is not included within this repository. You can obtain the OpenXR plugin here or download it from the asset library within Godot.
To obtain just the XR Tools library for your own project, please check releases or download it from the asset library within Godot.
As many of the functions in this module will hide objects that are later shown as the user performs actions, the user will experience a hickup as Godot compiles the shader used to draw the object on screen.
To combat this you will find a scene in this module called misc/VR_Common_Shader_Cache.tscn
.
Add this scene as a child node to your ARVRCamera. This will trigger the required shaders being
compiled the first time your main scene loads.
Code in this repository is licensed under the MIT license. Images are licensed under CC0 unless otherwise specified.
See the full license inside of the addons folder.
This repository was created from th XR Tools Demo by Bastiaan Olij a.k.a. Mux213
It is primarily maintained by:
For further contributors please see CONTRIBUTORS.md
Further resources:
- Bastiaan Olij on Twitter for regular updates
- Bastiaan Olij on Youtube for tutorials
- Malcolm Nixon on Youtube for demonstrations of Godot XR Tools.