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lpoo--2016-2017-t4g02-project2's Introduction

					Lpoo 2016-2017 T4G02 Project 2

UML Class Diagram:

UML Diagram

Design Patterns to use:

Sigleton -> The Singleton Pattern will be used in the game class, to ensure that only one instance of this class is created throughout the execution of the program

Template -> The Template Pattern will be used in the main and game classes, to build a stable structure for the game cycle

Prototype -> The Prototype Pattern will be used in the enemy class, to handle the way the spawn of the enemies occurs

Double Buffer -> The Double Bufffer Pattern will be used in the game class, to make sure the "world" the user is watching is coherent and well drawn

GUI functionalities:

The GUI will be responsible for drawing the game, at a certain render rate.

Game Mock-ups:

Simple Game Mock Up Leaderboard Mock Up Menu Mock Up Options Mock Up

Test Design:

In the final test cases we intend to cover:

  • the Player's Movement (hitting world borders, moving "into" enemies, etc), as well as the enemies' movement
  • the "battle" between the Player and the Enemies (the way the Player hits/hurts the enemies, and the other way around)
  • the functionalities of the main menu (the functionalities of the several buttons, like leaderboards, options, etc)

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