Comments (4)
After I've done some work redesigning the dialog's ui code, I'm moderately happy with the changes:
- background has image
- all text is visible
- image is set to the right size
But I'm not really happy:
- total dialog is not correctly scaled (reduction, usually)
- the close button still needs different icon.
- the background is too transparent, reducing readability.
from tbe.
Fix cutted description for BowlingPin:
diff -ur tbe-0.9-git0de2b0f.orig/src/model/PolyObject.cpp tbe-0.9-git0de2b0f/src/model/PolyObject.cpp
--- tbe-0.9-git0de2b0f.orig/src/model/PolyObject.cpp 2015-08-20 18:49:20.000000000 +0300
+++ tbe-0.9-git0de2b0f/src/model/PolyObject.cpp 2015-08-20 23:17:50.000000000 +0300
@@ -46,7 +46,7 @@
"BowlingPin",
QT_TRANSLATE_NOOP("AbstractPolyObjectFactory", "Bowling Pin"),
QT_TRANSLATE_NOOP("AbstractPolyObjectFactory", "Bowling pins are meant to be run "
- "over - and most people prefer to do that using "
+ "over -\nand most people prefer to do that using "
"a Bowling Ball."),
"BowlingPin",
"(0.02,0.17)=(-0.02,0.17)=(-0.045,0.14)=(-0.04,0.065)=(0.0,0.04)"
from tbe.
Pictures does not fit in window.
from tbe.
The last commit fixes all for me :-)
from tbe.
Related Issues (20)
- No hints HOT 1
- Object cannot be moved back to toolbox HOT 1
- No enough space for buttons HOT 3
- Hints are outside scene HOT 1
- Phone number cannot be selected HOT 1
- Switch back on stable old-ui branch HOT 30
- Incorrect scale of some object images HOT 4
- Old UI cleanup HOT 3
- [Discussion] Requirements for UI rework
- Level difficulty ratings HOT 2
- Bad collision polygons of some objects HOT 7
- Add <hints> to all levels HOT 2
- Remove install instructions from wiki HOT 2
- Redo ugly stick figures HOT 2
- Move sorting-4 to attic
- Remove skipped levels HOT 2
- Simulation is not deterministic if many explosions
- Simplify level licensing / replace “Public Domain” with all-permissive license HOT 2
- Linking error: QTest HOT 1
- Level 47 HOT 1
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from tbe.