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idlestopstart's Introduction

ThatTonybo

Hey! I'm Tony, a web developer from Australia. I work in retail, and I'm trained in web, game and software development. I'm also into VR, computers, and most technology.

Languages

  • TypeScript/JavaScript
  • HTML5/CSS3
  • Lua
  • Python
  • Java

Technologies

  • Vue 3/Nuxt 3
  • Electron
  • MongoDB

Main Projects

  • YouTube Discord Bot
    • A Discord bot serving over 400,000 servers
  • ytdl
    • A feature-packed YouTube video & playlist downloader

Contact

  • ๐Ÿ’ฌ Discord: @thattonybo
  • ๐Ÿ’ฌ Telegram: @ThatTonybo
  • ๐Ÿ’ฌ Revolt: @ThatTonybo
  • ๐Ÿฆ Twitter: @thattonybo
  • ๐Ÿ“ง Email: [email protected]

idlestopstart's People

Contributors

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Watchers

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idlestopstart's Issues

[Feature] Adding to a car made in Automation?

Howdy! My name is Matt, and Iโ€™m a fellow BeamNG enthusiast. I am currently working on an Ibishu version of the original Honda Insight, called the Ibishu Acumen, and I was wondering if there was a way to integrate this mod into the car. I made the car in Automation, but I have already altered the engine file to add a hybrid motor, and I would really love to add this mod in as a cherry on top. Thanks either way! - Matt
BCD3345B-CE09-4267-8521-B2A4F4502B2A

[Feature]

Really cool mod well done! Start and Stop is a nice feature but it doesn't feel very immersive to me the way it is made in the mod. For example, when the car stops, the electronics should stay on, the screens etc. Also, on modern vehicles, Start and Stop has a bunch of requirement to trigger, like:

  • Are the door closed?
  • Is the engine temperature within the normal range?
  • Are the seatbelt on (Doesn't apply to BeamNG though)
  • Is the clutch pressed?
  • Is a gearbox in neutral?
  • Is the steering wheel trying to be moved?

Also some S&S systems turn off the engine even before the car has come to a complete stop (like 5km/h or less for example)

Maybe this could be configurable, but I think it would be very cool to have such features

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