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transparentwindows's Issues

mac osx ei capitan render black background

i feel confuse about the code you write about macos

#elif defined (SFML_SYSTEM_MACOS)
    bool setShape(sf::WindowHandle handle, const sf::Image& image);
    bool setTransparency(sf::WindowHandle handle, unsigned char alpha);
#else

when those two function be call, nothing happen.And I run the code in mac, a borderless window with black background and an image in it appear like this:
2015-12-12 16 16 50

(png) alpha gradient possible?

hi!
great example!
currently I consider to enhance my old (linux) game launcher
https://github.com/frostworx/typhon-launcher
a bit and would like to make it work optionally as some "desktop HUD overlay",
so you could work on both the launcher and on the desktop, depending on where you click etc.
for that I need alpha gradient compatibility, but I haven't found a way to make it work.
all alpha gradients are cut rough, so either it is transparent or black.
(f.e. with that image: https://github.com/frostworx/typhon-launcher/blob/master/data/themedata/typhon/jewelcase1.png )
do you have a clue if that could work correctly?
would be nice if you could help.
In case I get something to work, would you mind me committing your code in my project?
of course with mentioning the source.

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