cd build
cmake -DCMAKE_BUILD_TYPE=<switch> ..
<switch> can be Debug or Release.
When the weight is more than 1 char long, it get's pretty ugly. Let alone weights > 99.
The font color isn't nicely inverted, too
Need to have a debug switch for output like "throw event"
There needs to be some sort of "orientation line" so that you can identify the stacks better
Scales won't get resettet (status and weights and weighTextures appearantly) after you destroy balls on them
enable playing via network
Add special balls (e.g. a Joker-Ball) to the balls.
enable possibility to play this with 2 players
when throwing a ball in the most right column, it can't destroy shit.
Make the scale weight textures great again!
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