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endless-sky's Issues

Firing delay

Secondary weapon, forces cluster grouping with new attribute "firing delay"

  • costs deducted over the delay period (use new keywords to control immediate vs proportional deductions?)

Feature request: battle logger

Would report

  • damage dealt per target
  • damage received per attacker
  • number of ships killed
  • number hit
  • shots fired
  • shots hit
  • damage repaired
  • other

Could be very useful for community contests if a distributable binary can be made

Hypergate Development

Implementation notes/wishlist

  • "fleet-scale" jump drive
    One ship pays cost to activate, any ship within 3x object radius is taken with
  • animation of powering up
    No instantaneous travel departure (can be pushed on or off platform), say 3 to 5 seconds before the gate is ready. Could cause damage if in region while powering up, and then last for 30 seconds before disengaging.
  • static neighbor_gate distance of 500-1000
  • Quarg ringworld transport mechanism?
  • update map route drawing
    Need new color, map representation of gate travel
  • update distancemap calculations
    Preference to "avoid tolls"? How to convey toll amount?
  • update AI move____ to send "dialing instruction"
  • arbitrary conversation text constructor (for choosing destination from list)
    • conversation able to set ships target system
  • monetary cost to use (or outfit or attribute, etc)
  • new sprite
  • planet / system class modifications (planet subclass?) to expose methods

I'm sure there is more needed.

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