Unity Mobile Performance Monitor A native iOS plugin for Unity to track real-time CPU, GPU, and RAM usage within mobile games or applications.
Features
- Monitors core system metrics on iOS devices
- Simple integration within Unity projects
- Function calls to start/stop tracking
- Returns usage data for display or further analysis
Why Use This Plugin?
- Pinpoint performance bottlenecks in your Unity mobile projects
- Identify resource-intensive areas of your game or app
- Track performance trends over time or across different devices
Getting Started
- Include Plugin: Import the provided plugin files into your Unity project.
- Setup UI: Create a Canvas with "Start" and "Stop" buttons. Add a UI Text element to display results.
- C# Script:
- Reference necessary namespaces.
- Attach the script to a GameObject in your scene.
- Implement logic to call StartTracking and StopTracking functions from the plugin on button clicks.
- Update the UI Text element with the data returned from StopTracking.
Detailed setup instructions and example C# script coming soon!