All known features are working perfectly. Needs some aesthetic refreshes and code cleanup.
Requires a Vita SDK environment. Inside, install SDL2
, SDL2_image
and SDL2_mixer
. debugnet
is currently required for debugging, but will be made an optional dependency. Additionally requires VitaSmith/libsqlite, install it into the SDK directory overwriting existing (crippled) version of sqlite.
To build, run cmake CMakeLists.txt
and then make
.
- Debugging permanently enabled, hardcoded IP and port
- Stretched backgrounds
- Bad usage of screen estate
- PC specific dead code
- Pointless config
- SDL-Vita requires texture dimensions that divide by 8
- SDL-Vita doesn't support render-to-texture
- All paths need to be absolute,
chdir()
does nothing ux0:data
is a good location for writeable filesux0:app/TEAR0001
is bind mounted atapp0:
(might be read-only?)