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modworksprocessor's Introduction

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Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates
  • generating a helper class with methods for batch handling of Entity DataManager variables
  • generating helper methods for batch handling of TileEntity nbt saving and loading

In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

modworksprocessor's People

Contributors

pabilo8 avatar

Stargazers

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modworksprocessor's Issues

Item Model Generation

Generation of 'plain' 2d-texture based item models based on annotations in item class/enum

Entity DataManagers generation

Needs more thought before implementation, but main idea is to make a @SyncedProperty annotation that will make the variable sync when its value is changed.
Idea 1: generate a separate class with init, set and get methods for the values

Recipe JSON Generation

Generating the _constants.json file

  • generate based on item class annotations.
  • generate based on blocks/meta enum annotations

JSON Writer/Parser

A proprietary json writer/parser akin to EasyNBT would be nice to have, as GSON refuses to work

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