td-dan / godot-voxelhammer Goto Github PK
View Code? Open in Web Editor NEWVoxel plugin for Godot
License: MIT License
Voxel plugin for Godot
License: MIT License
Get VoxelPaintStack to work in dock and VoxelInstance3D
Editor tools lack undo functionality.
Fix VoxelTerrain to work with new VoxelInstance3D
VoxelShape3D is not regenerated properly on editor scene view change with tabs
Voxel painting in editor on selected VoxelInstance3D
Add gpu versions of VoxelOperations
Update Rust library to work with new refactor
Transparent voxels should show voxels behind them. After initial tests, probably best approach would be to make all transparent voxels generate their own meshes/ collisions meshes. Trying to get them into same mesh got pretty hairy pretty fast.
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