Simple set of tools for Sega MegaDrive/Genesis hombrew development. Some of them written by me, some not. Everything is work in progress for my own stuff so changes expected.
Converts binary data files to C language data structures. It lets you specify the desired array data type, memory alignment, size alignment, etc.
Converts indexed png files up to 64 colors to Sega Megadrive/Genesis palette format. Writes the resulting palette data as plain C arrays.
Extracts Sega Megadrive/Genesis plane image tiles from indexed png files up to 16 colors. Writes the resulting plane image tiles and tileset data as plain C arrays. Source images must be 4bpp or 8bpp png images with its size in pixels multiple of 8.
Converts indexed png files up to 16 colors to Sega Megadrive/Genesis tile format. Writes the resulting tileset data as plain C arrays. Source images must be 4bpp or 8bpp png images with its size in pixels multiple of 8.
A .wav sound file format to binary format converter. This tool was previously in the SGDK tools set.
A a Sega Megadrive VGM-XGM optimization and conversion utility.
- lodepng PNG encoder/decoder by Lode Vandevenne.
- SGDK wavtoraw tool by Stephane Dallongeville
- SGDK xgmtool tool by Stephane Dallongeville
Copyright (c) 2024 Juan Ángel Moreno (@_tapule)
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