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baku-hda's Introduction

Non-Procedural Houdini Assets

Digital Assets created by Baku Hashimoto to summplement the lack of 'destructive editing' features of Houdini.

Most of these assets are intended to be an quick way to manually edit attributes, splines, a group of packed geometries in a non-procedural manner.

Note: I strongly recommend not to use these for any production purpose. These assets are still working-in-progress and some bugs and updates might break your projects. Please use them only for evaluation.

Note: As I have only Indie Version, all of assets can be loaded only under Limited-Commercial license so far. I am planning to update them for FX License or maybe will publish them to Orbolt Assets Library soon.

Nodes

Draw Bezier SOP

Draw bezier curves in a conventional way of other standard grahic tools.

Draw Polyline SOP

Similar to Draw Bezier SOP but only can draw polylines. Instead, the SOP can draw over and modify the input polylines and also allows multiple vertices per point. (This is especially buggy)

Transform Packed SOP

Edit transformation of series of packed geometries at once.

Attrib Manual SOP

Manually assigns attribute values to specific elements.

Attrib Normalize SOP

Normalizes an attribute of input between specific range automatically.

Export AE Keyframes OBJ

Copy the keyframe data of transformation of OBJ node or camera so that user can paste it to After Effects.

Quick Installation

  1. Download the latest version from this repository.

  2. Append the path to the download folder to the $HOUDINI_PATH by either way:

    • Append HOUDINI_PATH = "$HOUDINI_PATH;PATH_TO_THE_DIR;&" to your houdini.env. (On Linux and macOS, use : instead of ;)
    • Append below snippets to your Houdini packages
{
	"env": [
		{ "HOUDINI_PATH": ["PATH_TO_THE_DIR"] }
	]
}

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