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ccaudioplayer's Introduction

CCAudioPlayer

  • CCAudioPlayer support remote and local audio files, Sitting on top of AVPlayer.
  • And It provides useful basic player functionalities.

Features

  • Supporting both local and remote media.
  • Simple APIs.
  • Handle Interruption and Route change.
  • If player suspended bacause of buffering issue, auto-resume the playback when buffered size reached 2 secs.

Manually install

  • Download CCAudioPlayer, drag CCAudioPlayer.h and CCAudioPlayer.m into your Xcode project and you are ready to go.

  • XCode providing GUI checkbox to enable various background modes. Enable Audio and AirPlay, you can find this section from Project -> Capabilities -> Background Modes.

How to Use

  • A working demonstration is included inside example folder. You can get a simple music app.(Example uses Douban.fm music apis to test.)

Setup

NSURL *audioURL = [NSURL URLWithString:urlString]; // Support Local or remote
CCAudioPlayer *audioPlayer = [CCAudioPlayer audioPlayerWithContentsOfURL:audioURL];

Player Status

CCAudioPlayerStateRunning // Player and audio file get ready for playing
CCAudioPlayerStateBuffering // Buffering the audio content
CCAudioPlayerStatePlaying // Playing
CCAudioPlayerStatePaused // Paused
CCAudioPlayerStateStopped // Raised when an audio file has finished playing
CCAudioPlayerStateError // Raised when an unexpected and possibly unrecoverable error has occured
CCAudioPlayerStateDisposed // Audio player is disposed

[audioPlayer addObserver:self forKeyPath:@"progress" options:NSKeyValueObservingOptionNew context:NULL];
[audioPlayer addObserver:self forKeyPath:@"playerState" options:NSKeyValueObservingOptionNew context:NULL];

Player Control

[audioPlayer play];
[audioPlayer pause];
[audioPlayer seekToTime:1.0f];

License

  • All source code is licensed under the MIT License.

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