- Exit YGOPro.
- Put the following folders in YGOPro's main folder. Make a backup of the original files, if you do not want to overwrite them:
● deck
● expansions
● textures - Optional: Click here to download card pics. Put all card pics in expansions\pics.
- Start YGOPro.
- Click on
Deck Management
to build your deck. Remember to add 1 Duel Masters Rules!
If you do not build your deck according to the following rules, you will lose the game and have to rebuild your deck:
● Your deck must be exactly 40 cards.
● All 40 cards must be Duel Masters cards. You cannot have any non-Duel Masters cards in your deck. - Enable
Auto shield placement
orAuto Spell/Trap Card placement
in the Settings menu so YGOPro will not tell you the names of the cards to set as shields. - At the start of the game, take 5 cards from the top of your deck without looking at them and put them in a row in front of you face down. These face down cards are your shields. (You can only have a maximum of 5 shields in YGOPro.) Then draw 5 cards. There is no limit to the number of cards you can have in your hand.
- During your Start of Turn Step, untap all your tapped creatures in the battle zone and tapped cards in your mana zone.
- During your Draw Step, draw 1 card. The person who plays first skips drawing a card on their first turn.
- During your Charge Step, you can put a card from your hand into your mana zone. There is no limit to the number of cards you can have in your mana zone.
- During your Main Step, you can play as many creatures, spells, cross gears, and castles as your mana zone can afford. You can play any card in any order. (You can only have a maximum of 6 creatures in YGOPro.)
- During your Attack Step, you can attack with your creatures in the battle zone by tapping them and declaring what you want to attack. You cannot attack with creatures you just put into the battle zone this turn because they have summoning sickness. As many of your creatures as you want can attack each turn as many times as possible. There is no limit to the number of times a creature can attack each turn as long as it is untapped and you can tap it.
- During your End Step, resolve any abilities that trigger "at the end of your turn". Then your turn ends.
Important:
- At least 1 player must have Duel Masters Rules in their deck, otherwise the mod will not function properly.
- When you host a game and get an error that tells you the number of a particular card is not allowed in your deck, if there are no illegal cards in your deck it is because YGOPro does not allow you to have more than 3 copies of a card with the same name. Enable
Do not check deck
when creating a game to avoid this error. - YGOPro does not allow you to look at a tapped card in your opponent's mana zone that was put there from a Private Zone. You will be able to look at it when it untaps, or is put into a Public Zone.
- Attack your opponent with a creature that is not blocked (or attack bended) or removed when they have no shields left.
- When your opponent has no cards left in their deck or they would draw their last card.
- Some cards will enable you to win the game via their effects.
Card Type
0x21 Monster+Effect
= Creature0x1021 Monster+Effect+Tuner
= Creature that has no abilities0x2000021 Monster+Effect+Special Summon
= Evolution CreatureAttribute
= CivilizationLevel
= Mana CostATK
=DEF
= Power
0x3 Monster+Spell
= SpellAttribute
= CivilizationLevel
= Mana Cost
0x800 Gemini
= Multi-civilization card
Attribute
0x1 EARTH
= Nature Civilization0x2 WATER
= Water Civilization0x4 FIRE
= Fire Civilization0x10 LIGHT
= Light Civilization0x20 DARK
= Darkness Civilization
Location
0x4 Monster Zone
= Battle Zone0x8 Spell & Trap Zone
= Shield Zone0x10 Graveyard
= Mana Zone (untapped cards)0x20 Banished
= Mana Zone (tapped cards) (text color = blue)0x20 Banished
= Graveyard (text color = black)0x40 Extra Deck
= Hyperspatial Zone
Phase
EVENT_PREDRAW
= Start of Turn Step (Untap Step) = Untap all your tapped cards.PHASE_DRAW
= Draw Step = Draw a card from your deck.PHASE_STANDBY
= Charge Step = You may put a card from your hand into your mana zone.PHASE_MAIN1
= Main Step = You may use cards, such as summoning creatures, casting spells, generating and crossing cross gear or fortifying castles by paying the appropriate costs.PHASE_BATTLE
= Attack Step = You may attack with creatures or use Tap Abilities.PHASE_END
= End Step = Any abilities that trigger at "the end of the turn" resolve now.
OT
0x1
= OCG only card0x2
= TCG only card0x3
= OCG + TCG card0x4
= Game Original/Custom card
Category
0x1 Destroy Spell/Trap
= Decrease the number of cards in the opponent's shield zone; "Breaker"0x2 Destroy Monster
= Destroy a creature0x4 Banish Card
= Put a card into the graveyard; discard a card from a player's hand0x8 Send to Graveyard
= Put a card into the mana zone0x10 Return to Hand
= Return a card from the battle zone, shield zone, mana zone or graveyard to a player's hand0x20 Return to Deck
= Put a card into a player's deck0x40 Destroy Hand
= Decrease the opponent's hand size0x80 Destroy Deck
= Decrease the opponent's deck size0x100 Increase Draw
= Draw a card from the deck0x200 Search Deck
= Look at a player's deck0x400 GY to Hand/Field
= ~Reserved~0x800 Change Battle Position
= Untap or tap a card0x1000 Get Control
= Increase or decrease the cost required for playing a card0x2000 Increase/Decrease ATK/DEF
= Increase or decrease a creature's power0x4000 Piercing
= No summoning sickness0x8000 Attack Multiple Times
= Can attack untapped creatures0x10000 Limit Attack
= Prevent a creature from attacking; change a creature's attack target0x20000 Direct Attack
= Attacks each turn if able; force a creature to battle another creature0x40000 Special Summon
= Creature with "Shield trigger"; put a card into the battle zone0x80000 Token
= ~Reserved~0x100000 Type-related
= Lists "race" or a particular race in the card's text0x200000 Attribute-related
= Lists "civilization" or a particular civilization in the card's text0x400000 Reduce LP
= Decrease the number of cards in the opponent's mana zone0x800000 Increase LP
= Increase the number of cards in the shield zone0x1000000 Cannot Be Destroyed
= Prevent a card from being destroyed0x2000000 Cannot Be Targeted
= Prevent a creature from being blocked or chosen with an ability0x4000000 Counter
= Prevent the opponent from casting spells0x8000000 Gamble
= ~Reserved~0x10000000 Fusion
= ~Reserved~0x20000000 Synchro
= ~Reserved~0x40000000 Xyz
= Evolution creature; lists "evolution" in the card's text; evolution source-related0x80000000 Negate Effect
= ~Reserved~- Category list
Card Search
You can search for the following specific card information in YGOPro:
- Card Ability: Use the
No Ability
(No Ab
) tab for creatures that have no abilities - Card Type: Use the
Card Type
(Type
) tab - Civilization: Use the
Civilization
(Civ
) tab - Evolution Creature: Use the
Evolution
(Evo
) tab - Mana Cost: Use the
Cost
tab - Multicolored: Use the
Multicolored
(Multi
) tab - Power: Use the
Power
tab - Race: N/A
- Region-exclusive cards: Use the
Limitation
(Limit
) tab - You can also search for cards whose abilities have been modified for YGOPro by typing
YGOPro
.
Glossary
- Ability =
Effect
- Active Player =
Turn Player
- Attack Step =
Battle Phase
- Attack Trigger =
An effect that activates when a monster attacks
- Break =
Destroy a card in the Spell & Trap Zone
- Cast =
Activate this Spell's effect in your hand, by banishing cards from your Graveyard face-down equal to its Level, including at least 1 card with the same Attribute as it
- Category Name ("Archetype") =
Category
- Charge Mana =
Once per turn, during your Standby Phase, send 1 card from your hand to the Graveyard
- Charge Step =
Standby Phase
- Choose =
Target
(Japanese text contains 選 or 選ぶ) - Civilization =
Attribute
- Come Into Play =
If this card is Special Summoned:
- Creature =
Monster
- Defending Player =
Non-Turn Player
- Discard =
Banish a card from a player's hand. (This is treated as discarding a card.)
- Draw Step =
Draw Phase
- End Step =
End Phase
- Leave =
When a monster leaves the field
- Look =
Look at a face-down card or a card that is not public knowledge
- Main Step =
Main Phase 1
- Mana =
Card in the Graveyard or a face-down banished card
- Monocolored =
Card with a single Attribute
- Multicolored =
Card with, or is treated as having, 2 or more Attributes
- Power =
ATK
=DEF
- Put Into Graveyard =
If this card is banished:
- Race (Category) =
Category
(similar to Types in Yugioh) - Reveal =
Show a card
- Search =
Look at a player's Deck
- Shield =
Card in the Spell & Trap Zone
- Static Ability =
Continuous Effect
- Step =
Phase
- Summon =
Special Summon this card (from your hand) in Attack Position, by banishing cards from your Graveyard face-down equal to its Level, including at least 1 card with the same Attribute as it
- Summoning Sickness =
This card cannot attack the turn it is Special Summoned
- Switch =
Switch the location of a card in the X Zone with a card in the Y Zone
- Tap =
Change a monster to Defense Position/Banish a card from the Graveyard face-down
- Tapped =
Defense Position/Face-down banished card
- Trigger Ability =
Trigger Effect
- Untap =
Change a monster to Attack Position/Send a face-down banished card to the Graveyard
- Untap Step =
Before the turn player's normal draw
- Untapped =
Attack Position/Card in the Graveyard
- Up to =
0 to N
(For example, if a card tells you to "draw up to 3 cards", you can draw 0,1,2, or 3 cards.)
Duel Masters Official Card Game
©2002 Shogakukan, Mitsui & Co., Ltd
Duel Masters Trading Card Game
©2004 Wizards of the Coast