Comments (2)
Put on ice. Is not really needed. All related code was removed after 423e996.
from gothicfreeaim.
Since the tremor is not easily tamed (it is very fast), it is more suitable, to add a fast-paced tremor when drawing the bow for too long.
from gothicfreeaim.
Related Issues (20)
- Crash when initializing GFA_SPELLS without GFA_STRAFING
- Focus mode is wrong when loading game in fight mode HOT 1
- Display reticle in virtual coordinates HOT 1
- Move "no focus no aim" to INI
- [Returning 2.0] Game crashes after intros while using Ninja GFA patch HOT 2
- Provide projectile pointer to config function HOT 1
- Add safety checks for common fixes HOT 1
- ITEM_FOCUS HOT 1
- New idea - free hiting
- [Gothic Multiplayer] AimRay intersection with player's camera bbox HOT 4
- [Singleplayer] FPS Drops / [Multiplayer] Not able to connect HOT 5
- Missing arrow after strafing or jump
- Spell/projectile does not fly towards reticle when behind obstacle
- Error when projectile collides with portal
- Error when NPC dies before projectile collides
- Implement alternative hit probability by camera shaking
- Implement gothic 2 controls for gothic 1
- Screen flickers while aiming or mouse movement
- Crash during Raven fight in Atariar Edition
- Reduce volume or remove sound of break projectiles shot by NPCs
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from gothicfreeaim.