Comments (1)
Fixed by adding items flags from NotR vanilla:
const int ITEM_DAG = 1 << 13;
const int ITEM_SWD = 1 << 14;
const int ITEM_AXE = 1 << 15;
const int ITEM_2HD_SWD = 1 << 16;
const int ITEM_2HD_AXE = 1 << 17;
const int ITEM_SHIELD = 1 << 18;
const int ITEM_BOW = 1 << 19;
const int ITEM_CROSSBOW = 1 << 20;
const int ITEM_RING = 1 << 11;
const int ITEM_AMULET = 1 << 22;
const int ITEM_BELT = 1 << 24;
const int ITEM_DROPPED = 1 << 10;
const int ITEM_MISSION = 1 << 12;
const int ITEM_MULTI = 1 << 21;
const int ITEM_NFOCUS = 1 << 23;
const int ITEM_CREATEAMMO = 1 << 25;
const int ITEM_NSPLIT = 1 << 26;
const int ITEM_DRINK = 1 << 27;
const int ITEM_TORCH = 1 << 28;
const int ITEM_THROW = 1 << 29;
const int ITEM_ACTIVE = 1 << 30;
from gothicfreeaim.
Related Issues (20)
- Update project architecture diagram
- Finish wiki
- Decrease fine scattering angle HOT 1
- Decrease secondary modulation of accuracy HOT 1
- Crash on loading related to oCNpc::SetBodyState HOT 2
- Projectiles are not destroyed when reuse-feature is disabled in Gothic 1
- Simplify categorizing spells for drawing reticle in config
- Remove debugging visualizations (Draw3D) from default initialization
- Low FPS prevent aiming with crossbow T2 stance
- Crash when initializing GFA_SPELLS without GFA_STRAFING
- Focus mode is wrong when loading game in fight mode HOT 1
- Display reticle in virtual coordinates HOT 1
- Move "no focus no aim" to INI
- [Returning 2.0] Game crashes after intros while using Ninja GFA patch HOT 2
- Provide projectile pointer to config function HOT 1
- Add safety checks for common fixes HOT 1
- New idea - free hiting
- [Gothic Multiplayer] AimRay intersection with player's camera bbox HOT 4
- [Singleplayer] FPS Drops / [Multiplayer] Not able to connect HOT 5
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from gothicfreeaim.