Comments (2)
Fix #11, #14, #15, #16 and clean up code
from gothicfreeaim.
This was actually never fixed. It does not seem to work. Instead free aiming will now just have to depend on LeGo_Cursor
from gothicfreeaim.
Related Issues (20)
- Crash when initializing GFA_SPELLS without GFA_STRAFING
- Focus mode is wrong when loading game in fight mode HOT 1
- Display reticle in virtual coordinates HOT 1
- Move "no focus no aim" to INI
- [Returning 2.0] Game crashes after intros while using Ninja GFA patch HOT 2
- Provide projectile pointer to config function HOT 1
- Add safety checks for common fixes HOT 1
- ITEM_FOCUS HOT 1
- New idea - free hiting
- [Gothic Multiplayer] AimRay intersection with player's camera bbox HOT 4
- [Singleplayer] FPS Drops / [Multiplayer] Not able to connect HOT 5
- Missing arrow after strafing or jump
- Spell/projectile does not fly towards reticle when behind obstacle
- Error when projectile collides with portal
- Error when NPC dies before projectile collides
- Implement alternative hit probability by camera shaking
- Implement gothic 2 controls for gothic 1
- Screen flickers while aiming or mouse movement
- Crash during Raven fight in Atariar Edition
- Reduce volume or remove sound of break projectiles shot by NPCs
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from gothicfreeaim.