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zero_step_opengl2.0's Introduction

zero_step_opengl2.0

本来打算1.0搞熟练后再开始2.0部分,由于熟悉cocos2.2.6源码过程中, 在DrawNode部分卡主了,为了找清楚原因,提前研究2.0部分。


Framework_SDL

基于sdl封装的一个opengl学习框架,方便做些简单的测试。 学习记录

注意:
  • 若用clang编译需要加上:-Xlinker /subsystem:console

  • 若用了-Xlinker /subsystem:windows 也能成功 但启动少了控制台 且需要9.0以上版本

  • 若用cl编译需要加上:/SUBSYSTEM:CONSOLE

  • 若用了/SUBSYSTEM:windows 同上

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