Code Monkey home page Code Monkey logo

universalfermenter's People

Contributors

notfood avatar syrchalis avatar

Stargazers

 avatar

Watchers

 avatar  avatar

universalfermenter's Issues

Feature request: Customize the string on the product output

I want to be able to have multiple inputs produce the same output, so that the user can control what products are being consumed.

For example, if I can use several different types of wood to fuel my charcoal pit, but I don't want to use all of them, I want several recipes that the user can pick from (i.e. "cherry wood charcoal", "wood charcoal", "ebony charcoal")

(The goal is allowing finer control over what can be put in to produce a single output. A bills style or checkbox style system will also work, but is probably harder)

Rearranging mod order changes the selected item

EG: two mods that both use the universal fermenter, Survivalist Additions and Zen Garden Plus

Survivalist Additions is originally loaded first, and one of it's products (vinegar) is selected.
SA is then moved after ZG+ in the load order
Vinegar is moved down the list on the fermenter selection option, and a ZG+ becomes the product being produced, causing the fermenter to produce the new product, instead of the old one

Product filter updating job giver

I do not have a safe reproduction. When I tested I had two products for my barrels, beer and blueberry wine. Disabling both then enabing one (it was beer, first in the list) caused pawns to not fill the fermenter and having no float menu option when clicking on the barrel, behaving as if the product was not marked as enabled.

Job fail conditions

Reproduction:

  • Disable all products
  • Enable one
  • Allow pawn to start the job (attempting to haul the ingredient to the barrel)
  • Disable the product
    -> The pawn will haul the ingredient to the barrel and fill it, the barrel will stay empty and the ingredient will be deleted

This bug can be worse if the product is disabled later in the job, as the pawn is filling the barrel. The pawn will continue trying to fill the barrel until all of the ingredient has been deleted into the barrel.

Support for recipes that require more then one ingredient.

Does the mod have support for recipes that have more then one ingredient?
I have had a quick look at the documentation and it doesn't look like it. If it doesn't would this be something you would be willing to add?

Thanks Daxx367

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.