syrchalis / universalfermenter Goto Github PK
View Code? Open in Web Editor NEWRework of the original UniversalFermenter mod
Rework of the original UniversalFermenter mod
I want to be able to have multiple inputs produce the same output, so that the user can control what products are being consumed.
For example, if I can use several different types of wood to fuel my charcoal pit, but I don't want to use all of them, I want several recipes that the user can pick from (i.e. "cherry wood charcoal", "wood charcoal", "ebony charcoal")
(The goal is allowing finer control over what can be put in to produce a single output. A bills style or checkbox style system will also work, but is probably harder)
EG: two mods that both use the universal fermenter, Survivalist Additions and Zen Garden Plus
Survivalist Additions is originally loaded first, and one of it's products (vinegar) is selected.
SA is then moved after ZG+ in the load order
Vinegar is moved down the list on the fermenter selection option, and a ZG+ becomes the product being produced, causing the fermenter to produce the new product, instead of the old one
I do not have a safe reproduction. When I tested I had two products for my barrels, beer and blueberry wine. Disabling both then enabing one (it was beer, first in the list) caused pawns to not fill the fermenter and having no float menu option when clicking on the barrel, behaving as if the product was not marked as enabled.
Reproduction:
This bug can be worse if the product is disabled later in the job, as the pawn is filling the barrel. The pawn will continue trying to fill the barrel until all of the ingredient has been deleted into the barrel.
Does the mod have support for recipes that have more then one ingredient?
I have had a quick look at the documentation and it doesn't look like it. If it doesn't would this be something you would be willing to add?
Thanks Daxx367
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