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Samuel Rasquinha's Projects

learningopengl icon learningopengl

All the things that I learned from Joey DeVries book (learnopengl.com)

minecraft icon minecraft

A Tiny Minecraft clone made with C++ and OpenGL.

nebula icon nebula

Nebula is an open-source and free-to-use modern C++ game engine.

noblert icon noblert

A Minecraft shaderpack that enhances one's experience with the help of good-looking graphics and light simulations.

pi-estimate-generator-remastered icon pi-estimate-generator-remastered

I remastered the Pi-Estimate-Generator (The program I wrote when I was about 12). It uses 64 bit unsigned long longs and long doubles instead of non-precision types.

pi-estimator icon pi-estimator

This program was also written by me in C when I was 12. It just generates better and better estimations of PI. Use it how you wish. It also may use your CPU like crazy due to lots of calculations.

q2rtx icon q2rtx

NVIDIA’s implementation of RTX ray-tracing in Quake II

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

sm64-port icon sm64-port

A port of https://www.github.com/n64decomp/sm64 for modern devices.

sound-physics icon sound-physics

A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.

svo icon svo

Sparse Voxel Octree Learning and experimentation.

three-mesh-bvh icon three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

tictactoe icon tictactoe

I wrote this program when I was 12 years with C++. This program is used to play tic tac toe with some basic AI. The AI is very primitive in this program but still it helped me to start thinking better.

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