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opengl's Introduction

Swift Graphics Libraries

This is an Xcode project used to develop SwiftGL.

If you are here to use the libraries, you can find them here. There are also tutorials to get you started.

To use this Xcode project you must have GLFW3 installed. For homebrew, brew install --HEAD glfw3 does the trick. Currently due to a bug in GLFW 3.2.1 on macos, you have to use the master branch to get the bug fix.

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opengl's Issues

Cannot build using Swift 3 on OS X from Xcode 8.2-beta

I am following the tutorial from the "Hello Window" example on swiftgl.org--it doesn't build on my Mac. I've tried building with swift build and swift build -Xcc -I/usr/local/include -Xlinker -L/usr/local/lib, and I seem to get the same errors on both.

Output of swift --version:

Apple Swift version 3.0 (swiftlang-800.0.33.1 clang-800.0.31)
Target: x86_64-apple-macosx10.9

Attached error output: errors.txt

I also see errors for SGLMath and SGLImage.

Duplicate 'Tools' module

Both the OpenGL project and the Math project have a target called "Tools", which currently prevents them from being used together in the same project.

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